Wednesday, March 13, 2013

Fun Paradise II updated!

My Minecraft server Fun Paradise II has been updated to the latest versions of the FTB MindCrack and Direwolf20 pack (v8.2 and v5.2 respectively).
Rei's minimap has been removed by FTB for some reason and replaced with Zan's minimap within the VoxelModpack which is part of the MindCrack pack. Sadly enough this makes you lose all waypoints, but there is a fix ;-)

Check the Installation or Update Log topic on the forum ;-)

Tuesday, March 12, 2013

Back to streaming coming weekend

    Sorry but I have not been feeling like streaming at all lately. Part of it had to do with doing a lot of coding for the Fun Paradise II server. Coding is pretty boring to watch for most and I can't really concentrate well on it while streaming. Another reason for not streaming was simply because I didn't really feel like it, not in the right mood and winters always get to me (depression). On top of that I caught the flu some days ago and food poisoning with it. Hope I will soon feel better, but I sure will stream no matter what.
    Anyways, been very busy setting up an Economy I had planned for ages. The coding is finally finished and we can soon start up the economy. As soon as Main Purpose has a place for itself and is somewhat organized we will start up with a group build for which every player can earn a starting amount of credits. Main will set up some first shops to set a trend as for prices for items and players will be able to buy shops as well. Can't wait to see how it all works out.
    I have also finished coding the elevators at main spawn, which took a lot more work than expected due to changes in ComputerCraft. I was hoping I could simply copy over the elevators and code, but this would not work anymore. Bundled cables are no longer part of the rednet and the fact I needed wireless modems now changed a lot. Had to completely re-code them from scratch to get them to work with rednet. They seem to be working fine now, apart from some minor bugs sometimes due to unloading chunks even though they are being kept chunk-loaded. The code is even better now, showing elevators that are busy. The code is very clean and easy for adding new floors to them. For those who are interested in using the elevators, feel free to ask for the code Main Purpose will sell. All you need to do is set them up the same way I have done them.
    So woot woot, a lot of hard work finally done, feeling a lot better now and back to streaming this coming weekend. Hope to see you all again, coz I sure missed quite a few of my white-listed players lately. The fact I have not been streaming at all for quite some time most likely has to do with that, although it should not be a reason for not joining. The server is up 24/7 most of the time anyway. Of course I have missed all my viewers as well and I am looking forward to seeing you all soon again ...

Thursday, February 21, 2013

Fun Paradise II updated !!!

    Now that the FTB MindCrack and Direwolf20 modpacks finally have been updated to v8.1.1 and v5.1.1 respectively, it was time to update the Fun Paradise II server as well! I was very happy to see that both packs are finally using a development version of IndustrialCraft 2 solving a lot of bugs and lag issues. Strangely enough I noticed that the config files for the MindCrack pack also contain the Direwolf20 configs for mods that are not even in this pack.
    Another thing I noticed immediately were some of the new Forestry additions like the new electron tubes used for the multi-block farm structures (Apatine and Lapis). Since I had just build a few of those farms and was not able to get those electron tubes in the previous version, I checked on those first. Fun thing with the farms as well is the fact my Sequoia fences around the farms were being eaten at those fields of the farm where I had set them to Orchards (manual). I guess the farm sees them as actual fully grown trees. This caused my fully automated system to get clogged. Now it uses dirt instead of actual humus as input as well, but still places humus turning it into sand, so I will have to create an automated input for dirt.
    A new Mystcraft version that has been added caused all the inter-age linking books to be broken. A quick fix though by placing a link modifier and recreating them all over again. I think I have done all the books I could find. Very curious to see the new features Mystcraft has added. A new Mining World will be created as soon as possible and I am considering to create a new void age as well or removing it till a void age is truly needed.
    Another bug I noticed when trying to join the server the first time was a crash caused by Java. Something to do with not being able to get the right orientation for my distillation towers from Traincraft (java.lang.NullPointerException at src.train.common.tileHelper.getOrientationFromSide(TileHelper.java:25) and at src.src.train.common.blocks.BlockDistil.java:81 and some render problems ...). Somehow it fixed itself or so it seems, because sometimes I can join without problems and other times it crashes with the same problem again. So if you encounter the same problem, please keep trying.
    So far all seems fine though and I even get a better frame rate. Still some IC2 enet console spam for some machines (mostly the TileEntityReactorChamberElectric). Also some weird console errors about duplicate item IDs not being used by any other mod. Oh well, I have never ever ran such a terrible server, but I am still willing to give FTB a try instead of having to install every mod myself and keeping it way more up-to-date then they do. It would most likely solve a lot of problems since I would use the latest versions and dev builds for many of the mods, bug fixing a lot. To be honest, I have a fully updated server setup ready to go in case I decide to do things myself again, but it would mean clients having to install all the mods themselves again. Right now its as easy as it can get for clients, since they can just use the modpack as offered by FTB.
    I have added three mods from the Direwolf20 modpack. Those are Mystcraft (has been added from start), Charging Pads and Thaumic Bees. The last two are new on my Fun Paradise II server and reason I added them is because I feel that Charging Pads (IC2 addon) is very useful and Thaumic Bees is a nice addition to the Thaumcraft mod (and Forestry bees) we already have.
    Check the forum Change log or Installation topic for installing the modpack as used on my server. If you encounter any problems, please post them on the forum as well. I truly hope all goes well this time without any major problems. Have fun ....

Thursday, January 31, 2013

Fun Paradise II new IP !

After upgrading my internet and installing the new modem today, I had to port-forward my Fun Paradise II Minecraft server to a new IP address.

For those white-listed on my server,
CHECK YOUR TWITCH TV INBOX !!!

Tuesday, January 29, 2013

Fun Paradise II server update!!!

Everyone white-listed on my server can update their client to the latest version.
Make sure to check the Forum!
(Fun Paradise II > Update log)
Follow instructions to update the client ...

See ya in Fun Paradise II ;-)